Sue Rowe and her team looked at a multitude of cavitation reference (cavitation actually occurs when the propellers cause the water to boil and get ejected out the back). Noticing that the cavitation trail tends to be quite elongated, this was how Imageworks originally approached simulations in Houdini. However, at some point, notes Rowe, "the director saw a few shots where the cavitation actually rose up, rather than shoot out straight. He really liked this look, even though it wasn't necessarily physically correct."
Scritto da il 05-03-2025 alle ore 09:12

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