Leaven:
Give me a minute. Okay. The numbers are markers; points on the map, right?
Worth:
Right.
Leaven:
And how do you map a point that keeps moving?
Worth:
Permutations.
Quentin:
Permu - what?
Leaven:
Permutations. A list of all the coordinates that the room passes through. Like, a map that tells you where the room starts, how many times it moves, and where it moves to.
Quentin:
The number tells you all that?
Leaven:
I don't know. See, I've been looking at only one point on the map. Which is probably the starting position. All I saw was what the Cube looked like before it started to move.
Quentin:
Okay, so it's moving. How do we get out?
Leaven:
27. - I know where the exit is.
Quentin:
[standing up]
Where?
Leaven:
[ferociously]
Stay away from me.
Worth:
Back off, Quentin!
Quentin:
I just want to know. Don't you want to know?
Leaven:
[to Worth]
You remember that room we passed through before? The one with the coordinate larger than 26?
Worth:
What about it?
Leaven:
That coordinate placed the room outside the cube.
Worth:
A bridge!
Leaven:
Right! But only in its original position.
Quentin:
What are you talking about?
Leaven:
Look. The room starts off as a bridge. And then it moves its way through the maze, which is where we ran into it. But, at some point, it must return to its original position.
Worth:
So the bridge is only a bridge...
Leaven:
For a short period of time. This thing is like a giant combination lock. When the rooms are in their starting position, the lock is open. But when they move out of alignment, the lock closes!
Riportata da il 05/03/2025 alle ore 07:54

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